On the other hand, and perhaps this was hinted at in my initial post, it is harder to draft slow decks, since there aren't really any obvious 'this goes in defensive decks'-cards, as virtually every tool can be used in an aggressive manner (like real tools!)
Often lost in absurd prices and finance schemes is the fact that, beneath everything else, a Magic card is just a game piece, no different than the Dog in Monopoly or those little army men in Risk
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle Artifact (CTRL to add secondary) Creature Arco-Flagellant Squad (As an additional cost to cast this spell, you may pay any number of times
Now, on to the life side gain part of the card, which tends to trip up new players
Sorcery Color tag templates(None) Sorcery (CTRL to add secondary) Maybeboard Qty: 1 Price: $2.29 Greater Morphling : This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn
Empty the Catacombs needs a deck with more graveyard interactions than this test deck